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Use an URL Loader object to load the bytecode. Once it is loaded, use the bytecode to create a Shader object. Create a ShaderFilter object using the Shader object and apply it to a Flash Display object using the filter property setter.
This recipe shows how to walk the parameters and metadata of a shader object.
You can attach a Pixel Bender filter to any Display Object in Flash
Matrix math is built into Pixel Bender.