You need to load flashvars from a default generated FlexBuilder / AS Project..
Use LoaderInfo() to retrieve the variables
HTML CODE:
Flex / FlashBuilder will generate a sample
HTML code which you can use directly, altough I prefer to
use SWFObject, this is quite a good starting point if you don't
want to mess around with HTML
Inside the Noscript tag use
<object
classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"
id="${application}" width="${width}" height="${height}"
codebase="http://fpdownload.macromedia.com/get/flashplayer/current/swflash.cab">
<param name="movie" value="${swf}.swf" />
<param name="quality" value="high" />
<param name="bgcolor" value="${bgcolor}" />
<param name="allowScriptAccess" value="sameDomain" />
<param name="flashVars"
value="aTest=helloWorld&bTest=how%20are%20you" />
<embed src="${swf}.swf" quality="high" bgcolor="${bgcolor}"
width="${width}" height="${height}"
name="${application}" align="middle"
play="true"
loop="false"
quality="high"
allowScriptAccess="sameDomain"
type="application/x-shockwave-flash"
pluginspage="http://www.adobe.com/go/getflashplayer"
flashVars="aTest=helloworld&bTest=How%20are%20you">
</embed>
</object>
Inside the Script tag
else if (hasRequestedVersion) {
// if we've detected an acceptable
version
// embed the Flash Content SWF when all
tests are passed
AC_FL_RunContent(
"src", "${swf}",
"width", "${width}",
"height", "${height}",
"align", "middle",
"id", "${application}",
"quality", "high",
"bgcolor", "${bgcolor}",
"name", "${application}",
"flashVars",
"aTest=helloWorld&bTest=how%20are%20you",
"allowScriptAccess","sameDomain",
"type", "application/x-shockwave-flash",
"pluginspage", "http://www.adobe.com/go/getflashplayer"
);
Moving on to AS3 Code:
public class HelloFlashVars extends Sprite
{
private var
aTest
:String;
private var
bTest
:String;
public function
HelloFlashVars()
{
aTest = this.loaderInfo.parameters.aTest;
bTest = this.loaderInfo.parameters.bTest;
trace(aTest);
trace(bTest);
}
}
+